Sunday, February 28, 2016

Debunking EoC: Innovative Boss Design: Mechanics


Jagex felt that with the old system, you couldn't make things like the newest EoC bosses.

One of Jagex's concerns with the old combat system was that it would be too hard for them to design new bosses with unique combat mechanics in the old system. I disagree, and so does this guy.

I will quote what he talked about in my own post, as I've never fought any of the EoC bosses.

Kalphite King:
– Use a special attack to provoke him, could be form any weapon or possibly make it so KK can only be accessed by completing a quest and after that quest you get an item which can provoke the KK once you use it’s special attack.

Ascension Bosses:
– You do not use any unique abilities for killing Ascension bosses, all you do is hit and run which could of easily been done in Pre-EOC.

Vorago:
– You need to do maximum DPS possible to push him over the edge. All you needed to do is use everyone’s special attacks, special restore potions with maximum boosting armour the player can afford, and there you go. or even better you could use Zammorakian spears special attack to push him back.

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I'm going to start by saying for Kalphite King, we definitely should not travel the path of releasing a quest reward called "Kalphite King Repellent" which is the only item that can kill him.

Making specific single item hard counters is bad game design.

What needs to be made is an item or spell that serves the purpose of grabbing aggro from enemies for general use anywhere. Something that adds depth to the game and depth to the types of bosses or PvM scenarios Jagex can develop.

That being said, remaking Provoke could be introduced in a variety of ways. It's a very common MMORPG kind of skill.

In the normal spellbook you could call it Telefluence and work from there.

In the ancients spellbook, it could be something death/soul/blood rune based... maybe something like Soul Link that visibly applies a chain between you and the target.

As a lunar spell, well, you could probably just drop Soul Link in here instead. It already has mindreading and communication spells for NPCs anyway. And yes, I'm asking for people to pick one spellbook for this spell to be in, unless we want to make Telefluence and Soul Link two different versions, like the difference between Prayer and Curses, which works too.

You could separate the role of grabbing aggro and gaining 50% damage reduction, as this seems quit a bit strong to put into a single spell or skill or item. Not to mention, it's two inherently different things.

The wiki mentions that Provoke is needed to survive attacks that would otherwise instantly kill a player.

This leads to my next important content suggestion, one that's rather big and drastically changes combat in many ways.

Special Defend Shields

The EoC didn't need to happen. This could have been applied to RS2.

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