Saturday, February 21, 2015

SRPP - If god existed, what kind of emotions does 'it' feel?

Dear users,

This first paragraph is the only one you need to read. It poses a simple question: If a deity exists, what emotions does it experience, if any? And why do you think it feels these things... or not feel these things?



In my opinion, if god wanted us to believe in him, the all-powerful omnipotent god creator would have made us that way. This could be wrong, and he only wants us to 'in the future'.

In my opinion, it makes no sense for an omniscient creator to exist. If he already knows everything. Every possible scenario that can or ever will happen is something he already knows about, why would our universe exist - one scenario out of an ?infinite? amount of scenarios? Even if he has made all universes with all scenarios - Why would he do that as opposed to doing nothing? Of course, this assumes perhaps if a god existed - he had desires of some sort that are non-sequitir to his knowledge.

In my opinion, if god was capable of the psychological status of "wanting something", it is questionable as to what kind of emotions he feels. Wanting something is an emotional desire. Humans want love and act towards it. What would a god want from having created a universe? Some might question his true intentions, having full control over our world and what we feel, yet making it so dangerous for some of us.

In my opinion, there are two things that remind me the most of my hypothetical conception of 'what a deity would be like if it existed'. What do you call a being that is seemingly all-knowing about a world, all-powerful in terms of controlling a world, yet has a reason to have made this world and even legitimate interest in this world he already knows everything about? A game designer. Game designers make universes. Not all games are exactly made by a single developer, but let's say the whole team is "god". For a simple 3D FPS shooter, the developers have to program everything. Of course, 3D models are made by graphics designers, but they programmers make the animations work. They define physics. They literally define everything about how physics work in the game. Being the people that make these worlds, they are all knowing about the things that happen there. The game developers retain an interest in the world because it's something they made and have fun with. In games, their characters can be a hero, an enemy, die, live. While the game developers "are all knowing about their game", that's saying they are about their game world. But when a programmer programs something, sometimes there are scenarios where they aren't actually completely sure of what all of their variables are doing. You make a physics engine and throw in some test values, but aren't sure about how exactly things will animate together if you throw in some random values for things, because the calculations your PC makes are beyond what the creator is actually capable of. Lastly, imagine an NPC had a powerful enough AI to ask itself something like... Where am I from? Where am I going? It would never be able to grasp, see, understand, or even conceptualize what the real universe is like outside of the computer monitor. Because it has no way to observe this world. Similarly, the game developer cannot "physically" interfere with the game world from our universe. It has to internally do things to the game's code. It's indirect in a way. While the programmer is "all powerful" on this game world, he cannot jump into this game world himself and pick up a sword and slash things. He would have to create a character that can do these things.

What is the other similar thing I talked about? Just normal scientists. Scientists who run simulated worlds out of their own curiosity. They make a world with predefined physics and let a super computer do calculations they wouldn't be able to by just thinking. They observe this world without interfering to try and gain more knowledge about their own world.

Sincerely,

frog

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